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GMS:CrimsonWood keep 2,Magatia coming soon
IsaacGS Wrote:Let's look at what warriors, then, want in a boss:
Stationary, high damage, low avoid.

What do ranged classes want in a boss?
Mobile, low KB, low damage.

There's no overlap here.
But there are compromises to be made.

I'm going to improvise on fighting a Windraider boss by itself, just as an example...

Mobile? Stationary? KBable? Mobile bosses stop moving to attack. If our Windraider boss attacks often, it won't be that difficult for melee classes to keep up with. As for pinnability, it's completely unnecessary and makes for dull boss fights. How does a ranger mob Himes? He attacks until they come within range and begin their attack, then steps back and attacks again. This kind of strategy lends itself to being cornered easily, but that's where warps come in.

High damage vs low damage? What about a distance-scaled damage system? If you're closer, you get hit for more, and if you're farther, you get hit for less. That would probably be difficult to implement, but the same effect could be achieved by giving it a few close range high damaging attacks, similar to current Windraiders', as well as long range lower damaging attacks like an Arrow Rain style thing. And a quick wind-themed projectile attack would fit in well too. One thing about projectiles - they're nearly impossible to avoid when you're up close, but when farther away, they're much easier to handle. This means they can be made to deal fatal damage to ranged classes, without endangering their lives too much.

The only thing left is avoid, which is a trivial matter.

IsaacGS Wrote:I like this idea, so long as there's some warning before it comes along. since we can't move while attacking we need a little prior notice. :p
If you don't notice, that's exactly what a high damage avoidable attack is.
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GMS:CrimsonWood keep 2,Magatia coming soon - by Russt - 2008-11-26, 12:44 AM

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