Takebacker Wrote:@ above: And that is why geist is the best boss in this game in terms of actual strategy. He's not really strong enough in it's current state, but multiply it by four and give them all 40m HP and you've got one hard ass fight on your hands.
On even strategic footing, though, (ie people who know their way around the map) he's definitely a ranged boss. You just can't hit him a lot of the time if you're using melee attacks, cause well.. flying monsters and melee don't mix. Flying teleporting monsters really don't mix.
It's also just a tad easy if you can get him KB locked with strafe/hurricane/TT... I've had battles last less than a minute (esp. on my DK).
It's really difficult to make something that's not impossible for ranged characters to survive, but still easier for melee to fight. Especially now that ranged classes do the highest damage. The main place I see a melee advantage is at bosses with mass summons (eg. Zakum in the old days), when there were 50-60 Opachus flying around Hermits and Rangers were stuck stabbing and whacking or using AoEs while melee classes could just ignore the mobs. Now those go down in a couple hits (1 hit if ultimates come into play) and it's no longer an advantage. Bring back the hard-to-kill summons and I think melee classes will be more useful at bosses.

