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What would your ideal MMOG be like?
#21
KhainiWest Wrote:The problem is, how do you indefinitely prove that? Most times it can be really obvious, but it just cause players to buy lower amounts so it doesn't look as obvious. It's really hard to derail that factor and asking way to much to micromanage every character to find that. Although getting rid of the obvious ones would certaintly help..

Well as I have said already, There's always a hole.. I suppose you could track anyone who traded currency with the suspected "goldseller" abdind anyone on that IP.. Moving back to topic, Any MMORPG that could work out how to obliterate gold farmers and not have a community dependant on hacks (i.e. maple) would be on it's way to being "perfect"
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Messages In This Thread
What would your ideal MMOG be like? - by Malthe - 2012-07-10, 07:58 AM
What would your ideal MMOG be like? - by Malthe - 2012-07-10, 09:23 AM
What would your ideal MMOG be like? - by Luxeraph - 2012-07-10, 04:33 PM
What would your ideal MMOG be like? - by Tristan - 2012-07-14, 10:58 PM
What would your ideal MMOG be like? - by DrRusty - 2012-07-18, 03:57 PM
What would your ideal MMOG be like? - by Flonne - 2012-07-18, 05:02 PM
What would your ideal MMOG be like? - by Luxeraph - 2012-07-19, 05:25 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 06:51 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 06:52 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 07:37 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 08:01 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 10:53 AM
What would your ideal MMOG be like? - by Seanny - 2012-07-25, 04:45 PM
What would your ideal MMOG be like? - by Sarah - 2012-07-30, 09:38 AM
What would your ideal MMOG be like? - by Flonne - 2012-07-30, 10:46 AM

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