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What would your ideal MMOG be like?
#20
Foxino Wrote:Well, No matter how many gaps you fill they`ll always be some left open. But if players are banned for buying gold, players won't take the risk. Make trading only available after a certain level. So you can't make mule accounts. Could do this all day, but a game's security is useless without a human element.

The problem is, how do you indefinitely prove that? Most times it can be really obvious, but it just cause players to buy lower amounts so it doesn't look as obvious. It's really hard to derail that factor and asking way to much to micromanage every character to find that. Although getting rid of the obvious ones would certaintly help.

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As for my perfect MMO, I would never quit a game that had interaction that didn't involve killing eachother. PVP to me, is just a heart-attack waiting to happen. Games with competitive natures that involve killing eachother ALWAYS end up with massive idiot elitists, who just have more time than you, nothing more nothing less.

1-Graphic's. I like fluid animations, I don't care if they're as cartoonish as maplestory, they just have to be consistant and fluid. I played blade and soul, their graphics blew my mind, it was vibrant, it was colorful, it was bright, it was elegant, and I only got to see maybe 3 land masses. It was flat out gorgeous.

2- Gear. No chance scrolling, reasonable finding of scrolls and reasonable stat increases. I don't want my end game content being trying to create the perfect gear. I want the upgrades to make difference outside of numbers, I want evasion, other skill's, base "traits" you can accomplish. I don't like the whole "New boss, get new tier gear" formula.

3) Mini-games, I would love like board games/drawing games, that's one thing I really liked about maplestory is that you could play other things online that are simple and engaging with other players.

4) Bosses with no fake difficulty to prolong their life. I want bosses who actually have a method of combat, not just sandbagging or having invulnerable frames. I want rewards that benefit the character, but not in the fashion of increasing dps 400%, but add a trait to the character. Bigger bosses drop simply a weapon based on the characters who killed it, I don't think outfits are necessary. Mix the cosmetic with attack gear. Seriously, some of the outfits are ridiculous but provide great stats. Blade and soul is doing this with enchantment chakra sphere things. I really liked this concept and gives more to your character.

5) A compelling story that makes your missions worthy. Adding a "She's sick" is stupid. I want adventure to the god's, live fantasies of tall tales, make me want to do the next quest for more than experience, add relevance to that and my character.

6) A quest search function. Not searching for quests but searching within quests as well. Like I wanted a specific quest that I missed and would benefit me. Allow me to search through the quest titles so I know where to go to accomplish it.
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Messages In This Thread
What would your ideal MMOG be like? - by Malthe - 2012-07-10, 07:58 AM
What would your ideal MMOG be like? - by Malthe - 2012-07-10, 09:23 AM
What would your ideal MMOG be like? - by Luxeraph - 2012-07-10, 04:33 PM
What would your ideal MMOG be like? - by Tristan - 2012-07-14, 10:58 PM
What would your ideal MMOG be like? - by DrRusty - 2012-07-18, 03:57 PM
What would your ideal MMOG be like? - by Flonne - 2012-07-18, 05:02 PM
What would your ideal MMOG be like? - by Luxeraph - 2012-07-19, 05:25 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 06:51 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 06:52 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 07:37 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 08:01 AM
What would your ideal MMOG be like? - by KhainiWest - 2012-07-19, 09:41 AM
What would your ideal MMOG be like? - by Foxino - 2012-07-19, 10:53 AM
What would your ideal MMOG be like? - by Seanny - 2012-07-25, 04:45 PM
What would your ideal MMOG be like? - by Sarah - 2012-07-30, 09:38 AM
What would your ideal MMOG be like? - by Flonne - 2012-07-30, 10:46 AM

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