2008-11-25, 11:50 PM
(This post was last modified: 2008-11-25, 11:54 PM by Takebacker.)
Russt Wrote:Nothing has to fit an archetype.
Consider something with avoidable, mid-ranged attacks that deal 7-10k damage, and touch damage around that much. Enough to kill all but the highest level washed ranged chars, but not by any means certain death. Make it reasonably slow-moving and add warps to prevent cornering, and you've got a fairly challenging, but all means possible, battle for the ranged. As for the melee, there are numerous things you could do. Knowing Nexon America's love of invincible frames...
And what about a boss with projectile attacks? As far as I know, none exist, unless you count Athena's clone and the like. Why not?
Avoidable like how? Snack bars supah lazah? Too easy to avoid. HTs tail rape? Again, too easy. Since you brought projectiles up though, it's almost impossible to dodge those things if he fires it and you're on the ground unless you're out of range. Plus, there's four of these things remember? If you KB them in the right fashion they might end up using their "avoidable" attack such that it's consecutive. Meaning even if you jumped to dodge one of their attacks, the last attack will rape you if you're ranged.
Melee classes won't even give a pineapple, because it doesn't do that much damage. Which just goes back to my "if it caters to all classes, it's a really easy boss" point.
Edit: What do I think they should do? I think what they should do is make it so that it's a storyline type battle.
Group enters main hall -> monsters flee to private sectors -> players chase after them through four portals all leading to a randomized boss arena -> fight boss 1 -> go through next portal -> fight boss 2 -> rinse and repeat until all are dead. This makes things MUCH more interesting in that you don't know which boss is going to be in which portal so you have to ration your attacking forces in preparation for any scenario. As far as drops go...it's a PQ iirc so it'll just be through bonus. xD

