2012-07-18, 05:02 PM
Single player. Completely serious. I love SPMMO-style games like FFXII/Xenoblade/Rogue Galaxy, and I think a super advanced version of that where I could organize raids entirely of myself, grind for thousands of hours on the postgame (which none of the three games I mentioned really have; Xenoblade has a TON of quests but not what I would call an "endgame"), and spend months trying to make perfect gear. Kind of like Xenoblade meets Disgaea.
As for game features...NO RNG IN EQUIPMENT ENHANCING. I would be willing to pay 100x upgrade prices or even more for high end upgrades if they were 100% success. TERA has a great battle system, and I really like the glyph system too. Also, pets. I want a pet loli voiced by Toyosaki Aki or someone similarly adorable-voiced, like AIKA gives you! Bonus points if they can give you pet specific buffs, loot stuff, and interact during battle; again, like AIKA. Open world is great. Also, while I don't particularly like the game itself, GW2's dynamic event questing idea is awesome. Tweak that a bit and put it in a game and suddenly, endless hours of questing just from roaming around and exploring the huge world. TERA has that to some extent, BUT ONLY IN THE 58-60 AREAS, and it's not dynamic at all, it's always the same spots for the quests. First playthrough it was pretty awesome though, suddenly getting inducted into a massive tower assault just for walking past an area. I agree with above that there should be no training area; endgame areas should all be equally viable and numerous, so you won't get bored of grinding, you literally have hundreds of places to go to kill stuff mindlessly. Also, that crafting should be worthwhile; often, crafted gear is WEAKER than rare boss drops, why the hell would they do that. TERA has a good idea executed poorly, with that; the top tier stuff is all crafted, BUT it takes too long to grind the materials, it's like, 500+ of items that are rare drops, that's silly. Can't remember what games do it but I know some do; the more times you use a skill, the stronger they get. Oh, Mabinogi does that I think. I kind of that that was cool, but it needs to be tweaked a bit, sort of a cross between that system and Disgaea's, where the skill can be endlessly grinded to get better and better, no cap. Might be prone to botting, but it's single player, what are they gonna do, flaunt their screenshots to people that don't give a pineapple?
As for game features...NO RNG IN EQUIPMENT ENHANCING. I would be willing to pay 100x upgrade prices or even more for high end upgrades if they were 100% success. TERA has a great battle system, and I really like the glyph system too. Also, pets. I want a pet loli voiced by Toyosaki Aki or someone similarly adorable-voiced, like AIKA gives you! Bonus points if they can give you pet specific buffs, loot stuff, and interact during battle; again, like AIKA. Open world is great. Also, while I don't particularly like the game itself, GW2's dynamic event questing idea is awesome. Tweak that a bit and put it in a game and suddenly, endless hours of questing just from roaming around and exploring the huge world. TERA has that to some extent, BUT ONLY IN THE 58-60 AREAS, and it's not dynamic at all, it's always the same spots for the quests. First playthrough it was pretty awesome though, suddenly getting inducted into a massive tower assault just for walking past an area. I agree with above that there should be no training area; endgame areas should all be equally viable and numerous, so you won't get bored of grinding, you literally have hundreds of places to go to kill stuff mindlessly. Also, that crafting should be worthwhile; often, crafted gear is WEAKER than rare boss drops, why the hell would they do that. TERA has a good idea executed poorly, with that; the top tier stuff is all crafted, BUT it takes too long to grind the materials, it's like, 500+ of items that are rare drops, that's silly. Can't remember what games do it but I know some do; the more times you use a skill, the stronger they get. Oh, Mabinogi does that I think. I kind of that that was cool, but it needs to be tweaked a bit, sort of a cross between that system and Disgaea's, where the skill can be endlessly grinded to get better and better, no cap. Might be prone to botting, but it's single player, what are they gonna do, flaunt their screenshots to people that don't give a pineapple?

