2012-07-18, 04:29 AM
MrTouchnGo Wrote:It's not even hard (relatively speaking) to hit cap with certain classes, and that's the problem. It's pathetic when you're capping on all of your lines and have no room to improve yet you're still getting outdamaged by people who aren't capping but can hit more times. I'm not saying there should be no cap at all, which yo72 and Locked seem to love to miss, I'm just saying the existing cap was a stupid idea and doesn't balance classes properly. Why penalize someone for playing a class they enjoy but hits harder but slower?
The damage cap would be fine if they just did some thinking and nerfed potential to cap at reasonable heights. Say 30-50% max somewhere of any option. that would still make people use cubes to hell, and it would open up the usefulness of other lines such as + skill or increased invincibility after hit.

