2012-07-18, 04:15 AM
Jamesie Wrote:Some classes with slower hits achieve the damage cap much sooner than classes with Hurricane skills. I understand your point, that now the late-game dps is all about how many hits your class does, but at the end of the day, which is the better class for someone to play if they're not going to fund much if at all? Phantom or F/P Arch Mage? Mercedes or Hero?
It's not even hard (relatively speaking) to hit cap with certain classes, and that's the problem. It's pathetic when you're capping on all of your lines and have no room to improve yet you're still getting outdamaged by people who aren't capping but can hit more times. I'm not saying there should be no cap at all, which yo72 and Locked seem to love to miss, I'm just saying the existing cap was a stupid idea and doesn't balance classes properly. Why penalize someone for playing a class they enjoy but hits harder but slower?

