2012-07-17, 10:08 PM
Can't an argument easily be made (and I believe Locked has made some sort of it) that the damage cap prevents the game from being too pay-to-win? Yes I understand that you need to pay to get some of the better gear you just can't get in game, but if there were no damage cap, or even if the damage cap was made higher since "cap too ez 2 hit llz." I do agree that some skills should just not have a cap/or have a noticeably higher cap (some skills can be like Pierce, and ultimates can be cap-less). But then next thing you know, one bossing class has the cap on its bossing skill increased and then that's just the newest OP piece of pomegranate to hit the market and then to balance it out, Nexon adds the feature to key bossing skills and then next thing you know we're back to square 1 with a higher cap and then the cycle continues.
I understand that some of you may have paid up the butt to make yourself hit cap with everything (even that crouching basic attack), but then there are some of us who are just never going to hit cap, and increasing the cap just so you can spend more money (and then, ironically, whine about Nexon?) isn't really a thing.
I understand that some of you may have paid up the butt to make yourself hit cap with everything (even that crouching basic attack), but then there are some of us who are just never going to hit cap, and increasing the cap just so you can spend more money (and then, ironically, whine about Nexon?) isn't really a thing.

