2012-07-17, 12:50 AM
MrTouchnGo Wrote:The cause doesn't really matter; at the end of the day, the damage cap is still a terrible idea.
To you possibly.
A hardcap is necessary otherwise those "OP" classes would be doing a higher output/minute. Yes, hits/second is unfair to you but this can be fixed by removing the potential system or reworking the game to make hitting the cap harder. Hitting the cap is inevitable so I don't understand why it's even retarded.

