2012-07-16, 08:53 PM
The only reason why the damage cap is a bad idea is because of the potential system.
There's no reasonable way to get close to the cap on clean equips alone; when potential and cubes get involved, the entire system that maple has lived on goes out the window.
Back when 99,999 was the cap, no one complained because no one could even hit it. Back then, the only things that were considered "pay2win" were Pam Songs, a couple GM scrolls, and Vegas. I don't remember exactly when people could restore slots or even hammer them.
There's no reasonable way to get close to the cap on clean equips alone; when potential and cubes get involved, the entire system that maple has lived on goes out the window.
Back when 99,999 was the cap, no one complained because no one could even hit it. Back then, the only things that were considered "pay2win" were Pam Songs, a couple GM scrolls, and Vegas. I don't remember exactly when people could restore slots or even hammer them.

