2012-07-11, 09:32 AM
Stereo Wrote:They don't, I had S+S and S+A warrior sets and both only gave the S bonus.So this leaves me to believe that doing level 120 tb, level 120 mech/jett & cannoneer would be the best option for pirate set (koc buff 1-2 link skills, 4% less exp loss, extra summon duration/buff duration, extra dmg from tb and 6% ignore def) But as i asked before, does anyone have the ability to test how final attack bonus works from bowman bonus? Does it work on phantom? How does it work for mercedes/hero because of 2x hits? But at last, is it worth getting over mech+bam+ds bonus or warrior set on a bowman ( mercedes mainly)
Base HP is a pain in the butt to figure out now because it can come from a lot of sources. My Dark Knight has around 9800-10000 base and ~26k total with HB. On the characters I know the base HP of, the warrior set bonus does seem to use it. I suppose I can check how it goes on my Battle Mage.
Testing the Paladin bonus would be easiest using something with a bad damage range, +220 onto my 30k range is not going to show up and at this point passive buffs mean even a crappy weapon gives me a 10k range. Are there any thief/bowman/mage weapons a Warrior can use that don't use the str+dex formula? (last time I checked, 4 years ago, wands on a warrior are effectively stab-only axes)

