2012-07-01, 07:32 AM
FabledGumbo Wrote:Honestly, the stat bonus for 3 resistance seems really minor and it only makes sense for you to get the archer set if you really want the 3% crit from the marksman (which I don't really know the importance of for a mercedes). I assume if you just want the most damage, you'd get it by going Paladin/DrK/DS and Mech/Bucc/Jett, which is what I'm doing. I figure that's about as good a combo as any anyway since it still gives you the utility of 15% buff duration, 4% status resist and 4% max HP.
That was my plan from the beginning but since the warrior bonus is only 10% BASE hp into attack range it wont be more than like 1k when I hit 10k base (which might never happen). Thats why I was thinking of making a 2nd mech for 30% buff duration instead of 15%, 4% status resist and 3% dmg reduction that works on 1/1.
In other words, warrior bonus is terrible for an archer, 4% dmg reduction is better than 5% hp, 15% more buff duration is better than the low dmg boost a paladin gives & the resistance set is just a bonus.
Edit: As for critical chance, we have 5% base + 40% from 1st job skill and 15% from 2nd job. People would normally have 65% after getting a crit ring (70% for 10% crit rings) & 10% from phantom link skill, that would settle me on 75% chance before se which also gives 20%=95% chance. The final 5% isnt a must.

