2012-07-01, 07:24 AM
Even Wrote:So the best option for an archer would be:
Card set 1: Mercedes, Wild Hunter & Marksman/Demon Slayer, Paladin, Dark Knight
Card set 2: Mech, Buccaneer & Cannoneer/Jett
Still dont know if its worth getting 3% crit, 3% final attack dmg, 4% cooldown reduction & 1,5% chance for instant death over 4% resistance, w.att thingie from paladin, 4% max hp and 10% hp into attack range. Since both of these are kinda silly bonuses for bowman I think just making a mech+bam+ds together would do more than some silly 3-4% dmg boost on final attack.
I asked this in the maple question section and didnt get a real answer, is the final attack dmg just normal + dmg to what is already there (210%->214% for bm) or is it multiplied? If its not multiplied does mercedes have an advantage here because she have 2 arrows on her fa and it would give double bonuses? or Would it just give half bonus on each arrow/full bonus on one, nothing on the 2nd?
I know it might be 100% waste of time to lvl new chars for the bowman bonus but I want to fill my decks with whats most useful on a mercedes.
Honestly, the stat bonus for 3 resistance seems really minor and it only makes sense for you to get the archer set if you really want the 3% crit from the marksman (which I don't really know the importance of for a mercedes). I assume if you just want the most damage, you'd get it by going Paladin/DrK/DS and Mech/Bucc/Jett, which is what I'm doing. I figure that's about as good a combo as any anyway since it still gives you the utility of 15% buff duration, 4% status resist and 4% max HP.

