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Catch that Teemo!
#3
I think if both teams are playing, there should be no time limit and the first team to kill the others Teemo twice wins. 10 minutes is very limiting and if you're tied at 1/1 then it's a draw. Also, I think Teemo's should be able to walk into Rivers. Here's a map of what I think should be the playable area for every champion. Playable area is shaded with the lines.

[Image: SummonersRift.png]


Messages In This Thread
Catch that Teemo! - by Fiel - 2012-06-26, 01:14 AM
Catch that Teemo! - by Dredragon - 2012-06-26, 01:39 AM
Catch that Teemo! - by Berzerk - 2012-06-26, 01:48 AM
Catch that Teemo! - by KajitiSouls - 2012-06-26, 03:36 AM
Catch that Teemo! - by Duelman - 2012-06-26, 09:21 AM
Catch that Teemo! - by Corn - 2012-06-26, 10:26 AM
Catch that Teemo! - by >Pineapple - 2012-06-28, 03:39 PM
Catch that Teemo! - by KajitiSouls - 2012-06-28, 10:11 PM
Catch that Teemo! - by Raul - 2012-06-28, 10:17 PM
Catch that Teemo! - by KajitiSouls - 2012-06-29, 05:10 AM
Catch that Teemo! - by Raul - 2012-06-29, 03:11 PM
Catch that Teemo! - by KajitiSouls - 2012-06-29, 03:48 PM

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