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Inkwell Diary # 17 [Prelude of Storm - Tempest]
#78
The main problem I see with MS nowadays is Nexon's current policy of sacrificing what is best for the game for what is best for the business.

This can be seen in many ways, like them making the game easier and easier over time in order to make the content available to a wider ranges of customers, like them developing content which heavily rellies on NX to boost their profit, or by releasing "fresh content" which isn't more than a rehash of already existant elements in game just to save money. Nexon isn't updating Maple to actually enhance it's gameplay but in order to increase their income. While that's perfectly understandable because Nexon is a company and MapleStory is their business, I wish they would change their strategy and focus over quantity of players instead of what they consider quility players (the ones that can spend thousands) like Riot games and LoL.

And so, I fear this 5th job wont be any different. I'm afraid it will be nothing more than a fake upgrade to every job by recyling already existant elements used by other jobs which the other ones don't already have. They will just try to appease everyone's little wishes by giving them things they want but don't really need, sacrificing the complexity of each job even more (IE: Marksmen complaining they couldn't boss so they give them sextuple strafe, them BM complaining they can't train so they get super inferno).

It would take a complete turn around Nexon's current vision of MS for them to actually take a risk and do something to the game that's actually innovative. For example, adding an element like dodging and implementing it through the whole game and making it even necessary to beat some bosses. (MY GOD MS is the only sidescroller ever that doesn't yse dodging. You gotta tank or die)
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Inkwell Diary # 17 [Prelude of Storm - Tempest] - by byakugan - 2012-06-26, 12:08 AM

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