2012-06-25, 04:35 PM
Let's have Super Meat Boy style hard bosses. APQ has that killer golem level where you have to break through a series of doors... but it's pretty easy. Crank up the difficulty.
No exp penalty, infinite deaths, go crazy.
Of course, every class having identical rush/fj skills means this can't distinguish between who can beat any particular boss.
No exp penalty, infinite deaths, go crazy.
Of course, every class having identical rush/fj skills means this can't distinguish between who can beat any particular boss.

