Here's one hell of a loaded and detailed question:
In recent years, hackers as well as players gaining second-hand benefits from glitches and hacks (cheaper stronger items bought from hackers, faster experience gain in maps hackers have visited, glitched decent/useful skills) have progressed in leaps and bounds ahead of those who play legitimately, are receiving barely a slap on the wrist, and are even able to access more end-game content due to their illegitimately strong items (such as those 20+/30+ attack masks/shoes/earrings/goggles still currently in the game). The hacker's influence on the game has created a standard that is unrealistic for anyone to accomplish without the aid of them. What is Nexon doing to make legitimacy a more attractive option for players new and old, so that they don't feel like they have to hack or cheat, and what is Nexon's true stance on items purchased from players who created them by illegitimate means?
-iweenana of Demethos and friends
In recent years, hackers as well as players gaining second-hand benefits from glitches and hacks (cheaper stronger items bought from hackers, faster experience gain in maps hackers have visited, glitched decent/useful skills) have progressed in leaps and bounds ahead of those who play legitimately, are receiving barely a slap on the wrist, and are even able to access more end-game content due to their illegitimately strong items (such as those 20+/30+ attack masks/shoes/earrings/goggles still currently in the game). The hacker's influence on the game has created a standard that is unrealistic for anyone to accomplish without the aid of them. What is Nexon doing to make legitimacy a more attractive option for players new and old, so that they don't feel like they have to hack or cheat, and what is Nexon's true stance on items purchased from players who created them by illegitimate means?
-iweenana of Demethos and friends

