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[Draft] Daemarius' Infighter Guide
#13
Arroz Wrote:with 20 dex your fine for a good amount of time. Quick motion is the last thing you need and really I would rather get 1 double fire for lulz then get dash. It may be in JMS but dash has a nasty delay when activating which can disrupt skill conjunction and cordination (whatever the hell you want to call it). So the most popular opinion I hear about infighters is that AVOID DASH period, especially with a useless dash that only drains MP, but thats my 2 cents.
Dash in GMS has no delay, and if anything you can always jump cast it
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Messages In This Thread
[Draft] Daemarius' Infighter Guide - by Link - 2008-11-16, 07:50 PM
[Draft] Daemarius' Infighter Guide - by Blankout - 2008-11-16, 07:51 PM
[Draft] Daemarius' Infighter Guide - by Link - 2008-11-16, 08:20 PM
[Draft] Daemarius' Infighter Guide - by Berzerk - 2008-11-16, 10:34 PM
[Draft] Daemarius' Infighter Guide - by Elmo - 2008-11-18, 06:58 PM
[Draft] Daemarius' Infighter Guide - by Arroz - 2008-11-21, 11:55 PM
[Draft] Daemarius' Infighter Guide - by 0mgP1r4tes - 2008-11-22, 01:23 AM
[Draft] Daemarius' Infighter Guide - by PirateMG - 2008-11-23, 12:56 PM

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