2012-06-19, 09:34 PM
It's a longstanding tradition in RPGs for damage/stats/etc. to be capped at a certain number of digits--see every Final Fantasy game ever, just to name a few examples. There doesn't seem to be any real technical reason for damage to be capped at 6 digits--Maple tends to use signed 32 bit ints everywhere (why signed I have no clue, it's not like there's any negative numbers in the game). 6 digits is probably pretty much the limit of numbers people the magnitude of which people can distinguish quickly without commas/other separators, but I'm not sure if that's something Nexon is really thinking about. Most likely it's more about having *some* kind of hard cap on power level. It used to be 5 digits when that was hard to get to for most classes, but of course they had to raise it or their precious big bang and potential system would have been worthless. Then again they keep subverting it by making more and more classes which "circumvent" the damage cap by way of multi-hit or hurricane-type skills so in some sense you wonder if the one hand knows what the other hand is doing.
Based on the way they keep revamping classes to hit less damage more times, I'd say the cap isn't going anywhere any time soon.
Based on the way they keep revamping classes to hit less damage more times, I'd say the cap isn't going anywhere any time soon.

