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[Draft] Daemarius' Infighter Guide
#12
Elmo Wrote:You should add that to the unfunded maxing Quick Motion right after somersault kick helps alot with accuracy early on(pot money is a lot easier to come by means you can go to stronger monster with less dex equips and more str/atk stuff.

You should also add that doing every quest on maple island is very fast exp and can get you off faster.
I have a suggestion for the level 20 area of leveling.
20-23/25
Wooden mask/Rock mask were amazing exp for me(Brawler), and if you have someone to take the bottom/top of the map its even faster because you wont have to move around so much.

with 20 dex your fine for a good amount of time. Quick motion is the last thing you need and really I would rather get 1 double fire for lulz then get dash. It may be in JMS but dash has a nasty delay when activating which can disrupt skill conjunction and cordination (whatever the hell you want to call it). So the most popular opinion I hear about infighters is that AVOID DASH period, especially with a useless dash that only drains MP, but thats my 2 cents.
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Messages In This Thread
[Draft] Daemarius' Infighter Guide - by Link - 2008-11-16, 07:50 PM
[Draft] Daemarius' Infighter Guide - by Blankout - 2008-11-16, 07:51 PM
[Draft] Daemarius' Infighter Guide - by Link - 2008-11-16, 08:20 PM
[Draft] Daemarius' Infighter Guide - by Berzerk - 2008-11-16, 10:34 PM
[Draft] Daemarius' Infighter Guide - by Elmo - 2008-11-18, 06:58 PM
[Draft] Daemarius' Infighter Guide - by Arroz - 2008-11-21, 11:55 PM
[Draft] Daemarius' Infighter Guide - by PirateMG - 2008-11-23, 12:56 PM

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