2012-06-12, 12:33 PM
Okay, there's Aran. inb4 I messed up the spoiler by accident
Spoiler
From what I can see, "Aran" would be a duelist champion of sorts - very good at 1v1s with other melee or AD based champions. The combo resource system is pretty cool, but with the numbers you listed it would fill up far too slowly - I think it makes more sense to cap it at 10 instead of 50 and reduce the Combo costs accordingly.
Q:The health regeneration steal on Snow Charge wouldn't be particularly useful unless it lasted an extremely long time. Stealing 15 HP5 off some guy for a few seconds isn't going to do you much good.
W:There would probably need to be a cooldown of sorts on the passive AS% slow, as well as a duration reduction, otherwise it would just be too damn good. For anyone who relies on auto attacks, it would reduce their total damage output by x%.
As for the active, consuming your entire resource bar to gain a slow on Cleaving Swing feels like a bit much. Given a max combo of 10, I think a cost of 3/5/7 makes more sense.
E: The delayed damage effect is neat. Do you mean for this to be a skillshot or a targeted spell?
R: The 30% damage boost to Cleaving Swing is probably a bit too high. Do you mean for the hailstorm to be centered around Aran, or do you cast it on a targeted location?
LiquidSwing Wrote:Passive; Dealing damage with skills and basic attacks generate 1 combo for every enemy hit. Your combo stays active permanently during combat, and for 7 seconds after leaving combat. For every 10 combo you have active, you gain X movement and attack speed. This effect caps at 50 combo.
Q; Cleaving Swing
(Active): Aran swings his mighty polearm in a series of powerful strikes, dealing physical damage to all enemies nearby. This ability can be activated a second time within 2 seconds, and a third time within 2 seconds of that. The third strike afflicts enemy champions with Snow Charge, decreasing their Lifesteal, Spell Vamp, and health regeneration by X% and increasing Aran's by that amount.
W; Body Pressure
(Passive): Aran gains X armor, and enemies that deal physical damage to Aran suffer a X% loss of attack speed for 3 seconds.
(Active): Aran consumes all his active combo to strengthen his body for 8 seconds.
Any; Gain X% Lifesteal and Spell Vamp.
25+; Gain X attack damage.
50+; Cleaving Blow slows enemy champions by X%.
E; Combo Smash (Cost; 20 Combo)
(Active): Aran calls upon the might of Maha to shoot a spectral blade in a target direction, dealing physical damage to all enemies in its path. Enemy champions that were struck will be judged by Maha after 3 seconds, dealing X magic damage.
R; Howling Tempest
(Active): Aran calls forth the howling tempest from within Maha, empowering himself and summoning a hailstorm. The storm rages for 6 seconds, dealing magic damage to all enemies in the area each second. During this time Cleaving Swing deals 30% more damage to champions, and if any strikes of Cleaving Swing damages 3 or more champions at once, the cooldown is refreshed.
From what I can see, "Aran" would be a duelist champion of sorts - very good at 1v1s with other melee or AD based champions. The combo resource system is pretty cool, but with the numbers you listed it would fill up far too slowly - I think it makes more sense to cap it at 10 instead of 50 and reduce the Combo costs accordingly.
Q:The health regeneration steal on Snow Charge wouldn't be particularly useful unless it lasted an extremely long time. Stealing 15 HP5 off some guy for a few seconds isn't going to do you much good.
W:There would probably need to be a cooldown of sorts on the passive AS% slow, as well as a duration reduction, otherwise it would just be too damn good. For anyone who relies on auto attacks, it would reduce their total damage output by x%.
As for the active, consuming your entire resource bar to gain a slow on Cleaving Swing feels like a bit much. Given a max combo of 10, I think a cost of 3/5/7 makes more sense.
E: The delayed damage effect is neat. Do you mean for this to be a skillshot or a targeted spell?
R: The 30% damage boost to Cleaving Swing is probably a bit too high. Do you mean for the hailstorm to be centered around Aran, or do you cast it on a targeted location?

