2012-06-09, 05:39 PM
[MENTION=7678]ShinkuDragon[/MENTION];
You said you have a calculator on excel. How do you calculate stats and range?
This is how it is in my calculator.
int unbuffedMin = floor(floor((ceil(maple.multiplier*(4*maple.tPrimary+maple.tSecondary))*maple.cleanAttack()/100)*maple.mastery)*maple.skillDmg);
int unbuffedMax = floor((ceil(maple.multiplier*(4*maple.tPrimary+maple.tSecondary))*maple.cleanAttack()/100)*maple.skillDmg);
int buffedMin = floor((floor(Math::Ceiling(maple.multiplier*(4*maple.Primary()+maple.Secondary()))*Math::Floor(maple.attack())/100)*maple.mastery)*maple.skillDmg*(maple.skillDmg2+maple.skillDmg3));
int buffedMax = floor((Math::Ceiling(maple.multiplier*(4*maple.Primary()+maple.Secondary()))*Math::Floor(maple.attack())/100)*maple.skillDmg*(maple.skillDmg2+maple.skillDmg3));
You said you have a calculator on excel. How do you calculate stats and range?
This is how it is in my calculator.
int unbuffedMin = floor(floor((ceil(maple.multiplier*(4*maple.tPrimary+maple.tSecondary))*maple.cleanAttack()/100)*maple.mastery)*maple.skillDmg);
int unbuffedMax = floor((ceil(maple.multiplier*(4*maple.tPrimary+maple.tSecondary))*maple.cleanAttack()/100)*maple.skillDmg);
int buffedMin = floor((floor(Math::Ceiling(maple.multiplier*(4*maple.Primary()+maple.Secondary()))*Math::Floor(maple.attack())/100)*maple.mastery)*maple.skillDmg*(maple.skillDmg2+maple.skillDmg3));
int buffedMax = floor((Math::Ceiling(maple.multiplier*(4*maple.Primary()+maple.Secondary()))*Math::Floor(maple.attack())/100)*maple.skillDmg*(maple.skillDmg2+maple.skillDmg3));

