2012-06-04, 08:14 PM
Set some standards. Only warriors are tanky and mostly have high damage to make up for lack of mobility. Mercedes get potentiable infinite arrows, but other archers can't get any bonus thanks to soul arrow canceling out atk arrows. Then there's bullets and throwing stars.
Back to classes having their own qualities, or in this case, limits. Demon slayers, despite being warriors, are even greater tanks, far more powerful, have more mobility than theives and healing capabilities that exceed bishops. If they don't stop mashing more and more into classes, making each stronger than the last and then revamping others to catch up, the entire game will rot. Just stop somewhere and start diversifying the gameplay. Maybe more skill-based challenges; JQs being useful for more than zak prequests, PVP more efficient than grinding and so on. Anyways, I'm getting off topic--it's about just the classes, not the entire game. They just need to stop trying to top every last class and focus on giving them unique qualities rather than blurring everything that isn't the top two or three classes together.
EDIT: @Pink Bean reminded me; Phantoms. That is all.
Back to classes having their own qualities, or in this case, limits. Demon slayers, despite being warriors, are even greater tanks, far more powerful, have more mobility than theives and healing capabilities that exceed bishops. If they don't stop mashing more and more into classes, making each stronger than the last and then revamping others to catch up, the entire game will rot. Just stop somewhere and start diversifying the gameplay. Maybe more skill-based challenges; JQs being useful for more than zak prequests, PVP more efficient than grinding and so on. Anyways, I'm getting off topic--it's about just the classes, not the entire game. They just need to stop trying to top every last class and focus on giving them unique qualities rather than blurring everything that isn't the top two or three classes together.
EDIT: @Pink Bean reminded me; Phantoms. That is all.

