Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
More of a Game Graphics than a mechanics question
#3
You're never going to be able to recreate the quality of the in-game sprites by rotating other sprites; it's always going to be a pixelated mess.
The reason for this is actually quite simple. Nexon isn't creating sprites by using other sprites.

You're right in assuming Nexon doesn't hand-craft sprites for each individual angle, but you need to take that step one further.
Unless they don't mind being incredibly inefficient, they aren't hand-crafting any of the sprites.

It's more likely than not that all of the in-game graphics begin as either vector or hand-drawn images which are then automatically converted into sprites. This means that any rotations can be done before lowering the resolution, allowing them to avoid any distortion.
Reply


Messages In This Thread
More of a Game Graphics than a mechanics question - by Viaje - 2012-06-02, 05:51 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)