2012-05-31, 12:33 AM
Just a few things:
A) Edge carnival only hits 15 times (7 shadow partner hits), so (8 + 7 * .7) / .78 = 16.54 hits/s, + 3 hits/s for fatal venom for a total of 19.54m damage per second when hitting the cap.
B) Edge Carnival + Meso Explosion: Edge Carnival hits 15 times, ME explodes 15 coins, Pickpocket rate is 80%, so .8 MEs per Edge Carnival. (8 + 7*.7 + .8*15) / (.78 + .8*.75) = 18.04 hits/s, + 3 hits/s for fatal venom for a total of 21.04m damage per second when hitting the cap.
C) Phantom Blow: (6 + 6 * .7) / .63 + 3 = 19.19 hits/s = 19.19m damage/s when hitting the cap
D) Phantom Rapid Fire: with 100% crit, 2 / .12 = 16.66 hits/s = 16.66m damage/s when hitting the cap (Ultimate Drive gets the same number)
E) Mercedes Ishtar Ring: (2 + 2 * .7) / .12 = 28.33 hits/s = 28.33m damage/s when hitting the cap.
So there's your theoretical maximums. Obviously in reality you would have to do things like buff and maybe use potions which would considerably reduce your output. Also getting Fatal Venom to cap is not really feasible considering that total/boss damage doesn't work on it.
A) Edge carnival only hits 15 times (7 shadow partner hits), so (8 + 7 * .7) / .78 = 16.54 hits/s, + 3 hits/s for fatal venom for a total of 19.54m damage per second when hitting the cap.
B) Edge Carnival + Meso Explosion: Edge Carnival hits 15 times, ME explodes 15 coins, Pickpocket rate is 80%, so .8 MEs per Edge Carnival. (8 + 7*.7 + .8*15) / (.78 + .8*.75) = 18.04 hits/s, + 3 hits/s for fatal venom for a total of 21.04m damage per second when hitting the cap.
C) Phantom Blow: (6 + 6 * .7) / .63 + 3 = 19.19 hits/s = 19.19m damage/s when hitting the cap
D) Phantom Rapid Fire: with 100% crit, 2 / .12 = 16.66 hits/s = 16.66m damage/s when hitting the cap (Ultimate Drive gets the same number)
E) Mercedes Ishtar Ring: (2 + 2 * .7) / .12 = 28.33 hits/s = 28.33m damage/s when hitting the cap.
So there's your theoretical maximums. Obviously in reality you would have to do things like buff and maybe use potions which would considerably reduce your output. Also getting Fatal Venom to cap is not really feasible considering that total/boss damage doesn't work on it.

