2012-05-27, 08:28 PM
Guess I'll do AP mid Lux my favourite character:
4 general routes for laning:
Dorans rings: give decent health, mana regen and some slight ap
Philospher Stone: nice g/5 and nice sustain hp and mana for laning. Good item when you're not needed as a strong presence early game and the enemy has low burst.
RoA: Only tanky item you should need as Lux, gives nice sustain during laning.
Morello's Evil Tome/Deathfires Grasp: Valuable CDR, mana reg and a bit of ap. This should be picked up when you're against enemies that can be harassed hard by you, whereas they can't do much back. Also serves as a bandage when blue buff isn't available. Passives are icing on the cake.
After laning:
Deathcap: Nice chunk of ap, with the safety of Lux this should be rushed early, as it's just pure power.
Void Staff: Should be gotten as third major item not including boots to counter magic resist.
Lichs Bane: Nice passive synergy, extra mana, slight surviveability bonus with extra MS and M resist, bit of extra ap. After you've deathcap you can take this.
Rylai's Crystal Scepter: Bad item, all spells are AoE or have a cc already attached to them. Lux can afford to go less tankier due to her range and kit so hp goes wasted too. ap is nice but better options.
Zhonya's Hourglass: Great item, passive gives you some breathing time when your cd's are up or if you're being focused hard. Armour will protect you from those bruisers/ad assassins (ad carries can be bursted down). Big ap.
Guardians Angel: Lux has no blink in her kit so this doesn't go well with her. She'll likely be focused down again if the passive gets used. Might be good as last item though.
Frozen Heart: This or hourglass should be your go to item for armour, nice CDR/aura/mana/suriveability.
Abyscell Scepter: Bad item, if you're up against a mage heavy team, mercs treads+lichs bane should provide you with the magic resist you need. Passive goes largely wasted due to Lux' range.
Mejaji's soulstealer: Bad item in its design as carries are designed to be focused and this just gives you a giant red flag when you've a lot of stacks: KILL ME! Lux is one of the few that can take it though as she plays incredibely safe. Consider going with this if you run something safe like ghost/flash and the enemy has few gap closers or your team has great peelers like nautilus/janna/ashe/udyr.
WoTA: Bad item, Lux has AoE spells and benefits little from the spell vamp on it.
Shurelia's reverie: Awsome item for a support oriented mid and adds to the kiting/poking set up Lux fits so well into with her long range/mild cc. Should only be gotten if your team doesn't lack damage though. What I mean by this, do you have a Nautilus (more utility) or a Nocturne (more damage) jungling.
Iron Solari: Nice support item, Extra shield for your entire team, nice aura for your poking oriented character, nice surviveability.
Aegis of Legion: If you rush this early your team will be deceptively tanky with this and your AoE shield. Confirm if your jungler/support is getting this though.
Boots Choice:
Mobility: good at landing skill shots? REAL GOOD I mean because this is a risky buy. Then go for this and go gank happy during the laning phase because you've great early burst/cc. 2 second bind at level 1 say what?
Swiftness: Underrated as casters have little itemisation for MS, but Lux takes Lichs bane and is already really safe, no buy.
Lucidty: Work out this into your build to hit that 40% CDR sweet spot, take into account masteries/runes/blue elixer/blue buff.
Sorcerers: Pure dmg, usually buy this.
Merc Treads: Tons and tons of scary cc on the enemy team? This is your go to item, consider this when the enemy team has 3+ magic dmg dealers, example: brand mid, galio top, fiddlesticks jungler.
Berserkers: No, never take this on ap mid Lux.
Armour boots: Buy this when up against an ad mid as they're usually counters and you'll need the armour to survive. The meta is also more AD oriented so it's never really a bad buy.
So there are basically 4 ways to go as I see it:
1) Pure offense: Dorans rings, Sorcerers, Deathcap, Lichs Bane, Void Staff, Zhonya's Hourglass.
2) Tanky supportish: RoA, lucidty, Deathcap, Frozen Heart, Void Staff.
3) Offensive supportish: Morello's/Deathfire Grasp, Lucidty, Deathcap, Void staff
4) Pure supportish: Philo, HoG, lucidty, Aegis, Solari, Shurelia, Frozen Heart, Death cap, Void staff
Pure offense is usually preferred as her kit is already support like and she needs the damage because her ratio's are worse then other ap mids. Pure offense is also the easiest way to carry if your team consists of randoms.
Hmm I'm pretty bad at this... Well I did my best
4 general routes for laning:
Dorans rings: give decent health, mana regen and some slight ap
Philospher Stone: nice g/5 and nice sustain hp and mana for laning. Good item when you're not needed as a strong presence early game and the enemy has low burst.
RoA: Only tanky item you should need as Lux, gives nice sustain during laning.
Morello's Evil Tome/Deathfires Grasp: Valuable CDR, mana reg and a bit of ap. This should be picked up when you're against enemies that can be harassed hard by you, whereas they can't do much back. Also serves as a bandage when blue buff isn't available. Passives are icing on the cake.
After laning:
Deathcap: Nice chunk of ap, with the safety of Lux this should be rushed early, as it's just pure power.
Void Staff: Should be gotten as third major item not including boots to counter magic resist.
Lichs Bane: Nice passive synergy, extra mana, slight surviveability bonus with extra MS and M resist, bit of extra ap. After you've deathcap you can take this.
Rylai's Crystal Scepter: Bad item, all spells are AoE or have a cc already attached to them. Lux can afford to go less tankier due to her range and kit so hp goes wasted too. ap is nice but better options.
Zhonya's Hourglass: Great item, passive gives you some breathing time when your cd's are up or if you're being focused hard. Armour will protect you from those bruisers/ad assassins (ad carries can be bursted down). Big ap.
Guardians Angel: Lux has no blink in her kit so this doesn't go well with her. She'll likely be focused down again if the passive gets used. Might be good as last item though.
Frozen Heart: This or hourglass should be your go to item for armour, nice CDR/aura/mana/suriveability.
Abyscell Scepter: Bad item, if you're up against a mage heavy team, mercs treads+lichs bane should provide you with the magic resist you need. Passive goes largely wasted due to Lux' range.
Mejaji's soulstealer: Bad item in its design as carries are designed to be focused and this just gives you a giant red flag when you've a lot of stacks: KILL ME! Lux is one of the few that can take it though as she plays incredibely safe. Consider going with this if you run something safe like ghost/flash and the enemy has few gap closers or your team has great peelers like nautilus/janna/ashe/udyr.
WoTA: Bad item, Lux has AoE spells and benefits little from the spell vamp on it.
Shurelia's reverie: Awsome item for a support oriented mid and adds to the kiting/poking set up Lux fits so well into with her long range/mild cc. Should only be gotten if your team doesn't lack damage though. What I mean by this, do you have a Nautilus (more utility) or a Nocturne (more damage) jungling.
Iron Solari: Nice support item, Extra shield for your entire team, nice aura for your poking oriented character, nice surviveability.
Aegis of Legion: If you rush this early your team will be deceptively tanky with this and your AoE shield. Confirm if your jungler/support is getting this though.
Boots Choice:
Mobility: good at landing skill shots? REAL GOOD I mean because this is a risky buy. Then go for this and go gank happy during the laning phase because you've great early burst/cc. 2 second bind at level 1 say what?
Swiftness: Underrated as casters have little itemisation for MS, but Lux takes Lichs bane and is already really safe, no buy.
Lucidty: Work out this into your build to hit that 40% CDR sweet spot, take into account masteries/runes/blue elixer/blue buff.
Sorcerers: Pure dmg, usually buy this.
Merc Treads: Tons and tons of scary cc on the enemy team? This is your go to item, consider this when the enemy team has 3+ magic dmg dealers, example: brand mid, galio top, fiddlesticks jungler.
Berserkers: No, never take this on ap mid Lux.
Armour boots: Buy this when up against an ad mid as they're usually counters and you'll need the armour to survive. The meta is also more AD oriented so it's never really a bad buy.
So there are basically 4 ways to go as I see it:
1) Pure offense: Dorans rings, Sorcerers, Deathcap, Lichs Bane, Void Staff, Zhonya's Hourglass.
2) Tanky supportish: RoA, lucidty, Deathcap, Frozen Heart, Void Staff.
3) Offensive supportish: Morello's/Deathfire Grasp, Lucidty, Deathcap, Void staff
4) Pure supportish: Philo, HoG, lucidty, Aegis, Solari, Shurelia, Frozen Heart, Death cap, Void staff
Pure offense is usually preferred as her kit is already support like and she needs the damage because her ratio's are worse then other ap mids. Pure offense is also the easiest way to carry if your team consists of randoms.
Hmm I'm pretty bad at this... Well I did my best

