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Notice of Removal of MTS, World Transfers and Name Changes (P.S. Notify sucks)
#90
The influence this brings is nice and, in my opinion, a very favorable move by Nexon. The Cash Trade System would, in the modern setting of this game, make much more sense. You can effectively do the same thing you do with MTS, really, if you guys think about it. Instead of using NX directly as with MTS, you'd just cash trade. Quite frankly I've not kept up or been particularly interested in CTS, but does that not allow you to trade NX for in-game items? That being the case, will it not give Nexon just as much ability to tax NX trades? Sure, there will more than likely be an increase in Cash Shop items and equipment, but as far as the actual NX trading is concerned, they can effectively enforce the same taxes as before.

As a devil's advocate, I would like to point out that there is some legitimacy to DamageCalc's idea of mesos being "useless". Yes, this move will, in the long-term, help stabilize the game's economy, but I also think that this will cause a massive amount of inflation in the short-term (as has been pointed out several times thus far in this thread). The extent to which I'll agree with DamageCalc is that, for the time being, mesos will be just as unattainable to the greater player base through legitimate means as they have been in the recent year or so (without merchanting, mind you). I've generally felt being able to garner large amounts of mesos without the use of illegal methods has definitely increased in difficulty, but hey, maybe I'm just behind on things. The players with stockpiles are going to benefit most from this in the short-term, leaving the players with lesser resources just as far behind, if not further, than before.

With the CTS implemented, I would guess that, unless CS items see a huge hike in prices, we're going to see more of a doppelganger than an improvement. NX is NX, whether it be in the form of NXCash or items. Cubes control this game as it is, after all. Currency changes in the real world, as it will consistently in the game.

I think it's also important to point out that it will be interesting to see if we'll encounter massive liquidation of in-game MTSables, or if people hoarding such items will wait for the inflation to hit and subsequently make profits via MoneyPak-based transactions.

Sidenote : As stated above, my notes about the Cash Trade System may be incorrect, and of this I am very aware.
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Notice of Removal of MTS, World Transfers and Name Changes (P.S. Notify sucks) - by Jared - 2012-05-24, 04:15 AM

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