2012-05-23, 08:13 AM
Wow finally some awesome boost for MM. A bit disappointing for our BM brothers, but then again...they have always had the leading edge.
Some questions that remain:
How will MM get enough SP to max Final Attack? It doesn't look like any max skill level is lowered
.
PVP equips are altered, so people with complete sets are screwed and have to collect them all over again?
Why the stupid trend to increase the number of hits over increase in damage? Why won't Nexon just raise the damage cap if needed and add damage instead of hits? An attack like pierce only makes sense hurting each monster once or twice. Same goes for many other skills, plus it is easier to check a single damage number than 6 stacked hits of 5/6 digits each.
Will w.att/potential be kept out of the equation for PVP?
Why the time-limit in PVP?
Why exclude Knights of Cygnus?
Other than that...things are looking good.
Some questions that remain:
How will MM get enough SP to max Final Attack? It doesn't look like any max skill level is lowered
.PVP equips are altered, so people with complete sets are screwed and have to collect them all over again?
Why the stupid trend to increase the number of hits over increase in damage? Why won't Nexon just raise the damage cap if needed and add damage instead of hits? An attack like pierce only makes sense hurting each monster once or twice. Same goes for many other skills, plus it is easier to check a single damage number than 6 stacked hits of 5/6 digits each.
Will w.att/potential be kept out of the equation for PVP?
Why the time-limit in PVP?
Why exclude Knights of Cygnus?
Other than that...things are looking good.

