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To those who've quit: What would make you come back?
SaptaZapta Wrote:[MENTION=2088]Flonne[/MENTION]; @案山子;
I also have a problem with this bit:

especially along with this:


I just don't see how you can give so many "incredibly good" rewards without getting a power creep (or power inflation) thing going.
Unless all these rewards are like the Dojo gloves, expiring in a day, in which case they don't relieve the monotony but rather become a daily chore.

That's not necessarily what I meant by "good". Powerful=/=good. I think a worthwhile reward for that much effort would be something you can't obtain anywhere else, like special fashion items, pets, or even a semi-rare consumable that adds to subscription time. Things like that.

案山子 Wrote:That's because there was practically no content in the past. You had virtually no training spots that were even remotely decent, and for the most part you had to settle for training on the same monster for the last 60~80 levels to hit cap. At least if you have to do that now the monsters give very good EXP, whereas in the past they gave just about nothing.

Nerf the unholy hell out of current mobs too, then. I think Aqua Road parties should be about optimum for late game grinding.

And if it's p2p, nothing is to say that bosses can't be given more interesting patterns. Removing stupid things like 1/1, damage reflect (UNLESS they can implement it in a better fashion, right now it has almost zero tell and it's overpowered to boot), superarmor, et cetera, would also be a good idea. Those are, as someone else said, fake difficulty. One may argue that tons more HP is too, but at least that's a controllable value, it doesn't randomly screw you.
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To those who've quit: What would make you come back? - by Flonne - 2012-05-18, 07:20 PM

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