2012-05-18, 09:09 AM
I'm obviously not as great with calculations as you professionals, but I took a stab at it myself, in my own way, to make it a bit simpler to understand. I know my numbers aren't completely precise or exact but I think they're quite accurate for the most part.
As of right now (in GMS), it is true that unfunded F/Ps have better 1v1 DPM than unfunded I/Ls. But I/Ls have better 1v1 DPM after about ~35k range (my guess).
Also, assuming every hit does max damage it is pretty even after the latest KMS patch (theoretically but realistically) Para+ME vs. CL+GC:
ME every ~10 seconds: 8 mil damage (reasonably cast around 5 times a minute) x 5 = ~40 mil damage
Para every ~minute (75 casts -since taking ME casting into consideration-): 450 mil damage + DoT (if 500k each tick (which is stretching it), comes out to ~30 mil per min)
So in total that's ~520 mil DPM
GC every ~5 seconds: 6 mil damage (reasonably cast around 10 times a minute) x 10 = ~60 mil damage
CL every ~minute (75 casts -since taking GC casting into consideration-): 450 mil damage + DoT (if 200k each tick, comes out to ~12 mil per min)
So in total that's ~522 mil DPM
Extremely close right? It's when the funding is not so extreme is where I'd agree that ILs need to be buffed up to FPs. But then again, this may make ILs way more effective in endgame, so that could be why this latest KMS change was warranted.
Please correct me where I'm wrong.
As of right now (in GMS), it is true that unfunded F/Ps have better 1v1 DPM than unfunded I/Ls. But I/Ls have better 1v1 DPM after about ~35k range (my guess).
Also, assuming every hit does max damage it is pretty even after the latest KMS patch (theoretically but realistically) Para+ME vs. CL+GC:
ME every ~10 seconds: 8 mil damage (reasonably cast around 5 times a minute) x 5 = ~40 mil damage
Para every ~minute (75 casts -since taking ME casting into consideration-): 450 mil damage + DoT (if 500k each tick (which is stretching it), comes out to ~30 mil per min)
So in total that's ~520 mil DPM
GC every ~5 seconds: 6 mil damage (reasonably cast around 10 times a minute) x 10 = ~60 mil damage
CL every ~minute (75 casts -since taking GC casting into consideration-): 450 mil damage + DoT (if 200k each tick, comes out to ~12 mil per min)
So in total that's ~522 mil DPM
Extremely close right? It's when the funding is not so extreme is where I'd agree that ILs need to be buffed up to FPs. But then again, this may make ILs way more effective in endgame, so that could be why this latest KMS change was warranted.
Please correct me where I'm wrong.

