2012-05-08, 02:42 PM
Exidous Wrote:What, nobody else is considering making a Phantom with some INT so heal is useful?
That may be the one skill that is stat-dependent rather than damage range dependent (if governed by a stat at all).
Isn't Heal based purely on damage range now? I was under the impression it was at least.
When you get into the ridiculously overfunded territory, you get a lot of extra stats essentially for free. You can get both defences, avoidability and lolaccuracy capped without necessarily trying to raise those stats. Hell, I have almost 400 INT on my Shadower thanks to lots of all stat potential, but I would like to see other stats be more useful. It seems like a waste that the only use for anything apart from a main stat is just to equip certain items.

