ShinkuDragon Wrote: someone should really whip up a chart with all the bonuses of ranks B through SS
-is not that someone- ._.
Counted as Class Job Stat B A S SS Adventurer Warrior Dark Knight MaxHP% 2 3 4 5 Adventurer Warrior Paladin +range 0.5x 1x 1.5x 2x Adventurer Warrior Hero Weapon DEF% 2 3 4 5 Adventurer Bowman Bowmaster Accuracy% 2 4 6 8 Adventurer Bowman Marksman Critical Rate% 1 2 3 4 Adventurer Magician Arch Mage(I/L) +range 0.5x 1x 1.5x 2x Adventurer Magician Bishop +%MP recovery from potions 5 10 15 20 Adventurer Magician Arch Mage(F/P) MaxMP% 2 3 4 5 Adventurer Thief Night Lord +Jump 2 3 4 5 Adventurer Thief Shadower +Speed 2 3 4 5 Adventurer Thief Dual Blade +%Avoid 2 3 4 5 Adventurer Pirate Corsair +%Summon Duration 4 6 8 10 Adventurer Pirate Cannon Shooter -%EXP on death 2 3 4 5 Adventurer Pirate Buccaneer +range 2x 3x 4x 5x Hero Warrior Aran 70% chance to recover %HP 2 4 6 8 Hero Bowman Mercedes -%Cooldown 2 3 4 5 Hero Magician Evan 70% chance to recover %MP 2 4 6 8 Hero Thief Phantom +% Meso Drop Rate 1 2 3 4 Resistance Warrior Demon Slayer +% Status Resistance 1 2 3 4 Resistance Bowman Wild Hunter Instant Death %proc 0.5 1 1.5 2 Resistance Magician Battle Mage -%Damage Taken 2 3 4 5 Resistance Pirate Mechanic +% Buff Duration 5 10 15 20 Cygnus Warrior Dawn Warrior Weapon DEF% 2 3 - - Cygnus Bowman Wind Archer Accuracy% 2 4 - - Cygnus Magician Blaze Wizard +range 0.5x 1x - - Cygnus Thief Night Walker +%Avoid 2 3 - - Cygnus Pirate Thunder Breaker +range 2x 3x - -
Name Requirement Stat A B S SS Strong Dash 3 Warriors %HP to Damage 4 6 8 10 Accurate Aiming 3 Bowman +% Final Attack Damage 1 2 3 4 Magic Storm 3 Magicians %MP to Damage 4 6 8 10 Weakness Training 3 Thieves +% Critical Max 1 2 3 4 Pirate Spirit 3 Pirates Ignore PDR% 2 4 6 8 Free Spirit 3 Adventurer +All Stat 2 5 7 10 Cygnus' Concern 3 Cygnus +All Stat 2 5 - - Great Return 3 Hero +All Stat 2 5 7 10 Resistance Spark 3 Resistance +All Stat 2 5 7 10
Name Requirement Stat Warrior's First Step 3 B or higher cards MaxHP + 300; MaxMP + 300 Warrior Growth 3 A or higher cards MaxHP+ 500; MaxMP + 500; Weapon Attack + 1; Magic Attack + 1 Warrior's Activity 3 S or higher cards MaxHP +700; MaxMP +700; Weapon Attack +3; Magic Attack +3; 3% Boss Damage Warrior's Completion 3 SS MaxHP +1000; MaxMP +1000; Weapon Attack +5; Magic Attack +5; 5% Boss Damage
Variable Names; Credit to iAmFear
Hero - pdr (2+x)
Paladin - lv2pdX (1, 2, 3, 4)
Dark Knight - mhpR (1+x)
Fire/Poison Archmage - mmpR (1+x)
Ice/Lightning Archmage - lv2mdX (1, 2, 3, 4)
Bishop - mpConEff (5*x)
Bowmaster - accR (2*x)
Marksman - cr (x)
Night Lord - psdJump (1+x)
Shadower - psdSpeed (1+x)
Blade Master - evaR (1+x)
Buccaneer - lv2damX (1+x)
Corsair - summonTimeR (2*x+2)
Cannon Master - expLossReduceR (1+x)
Demon Slayer - asrR (x)
Battle Mage - ignoreMobDamR (1+x)
Wild Hunter - suddenDeathR (1, 2, 3, 4)
Mechanic - bufftimeR (5*x)
Aran - onHitHpRecoveryR (2*x)
Evan - onHitMpRecoveryR (2*x)
Mercedes - coolTimeR (1+x)
Phantom - mesoR (x)
Dawn Warrior - pdr (1+x)
Blaze Wizard - lv2mdX (1, 2)
Wind Archer - accR (2*x)
Night Walker - evaR (1+x)
Thunder Breaker - lv2damX (1+x)
All Warrior Set - mhp2damX (2*x+2)
All Magician Set - mmp2damX (2*x+2)
All Archer Set - finalAttackDamR (x)
All Thief Set - criticaldamageMax (x)
All Pirate Set - ignoreMobpdpR (2*x)
All Faction Set - strX/dexX/intX/lukX (2, 5, 7, 10)
All Ranked Sets
- mhpX (300, 500, 700, 1000)
- mmpX (300, 500, 700, 1000)
- padX (0, 1, 3, 5)
- bdR (0, 0, 3, 5)
@_@