2012-05-03, 07:42 PM
KhainiWest Wrote:The easiest ways to make bosses..well bosses rather than punching dummies again is to do kind of like what megaman did. Make it movable monsters, big damage, and the actual map nerfing your range. I'm not talking PDR, I'm talking about capping it at like 80k, then have small windows where your range becomes normal. Make it so you have move around, so you have to take advantage of certain timing, besides doing no damage to doing all damage.
I'm all for most of that stuff, except for high damage. It's not because I think we shouldn't die, it's just the problem with....what's High Damage? An unwashed Warrior gets in excess of 15,000 Health, while all other classes are lucky to get 5,000. HP in itself has huge balancing issues. So high damage for a Warrior 1-hits everyone else. If you lower the damage, then Warriors will never die. If you add Potion Cooldown, it adds frustration and boredom (Either "You're going to die eventually anyway so don't bother," or "Run off to the side so you can't get hit while you wait for cooldowns to expire"). If you make the boss so powerful that it just slaughters everyone, you have Akyrum who is boring because there's no point to anything he does.
Then you have the problem with washed characters. You have people with max HP, because of HP Washing. What's fair to hurt them with? Is it safe to say that they're never going to die in a real boss fight because they take too little damage in comparison to their max, or should bosses do a pomegranateton to compensate for people essentially cheating Max HP? There's far too many variables to create a truly hard boss.
That is probably half the reason we still have 1/1ing, which in itself is a horrible way to deal with the problem. Honestly I can't think of a solid answer to it, but it's not 1/1ing. Maybe 50/50 (percentage) would be better, but even there it's not exactly the best answer.
Honestly, hard and fun are not two things that are required to be together. You can have fun without having a boss be hard. I'm not exactly sure how MapleStory would implement a fun boss, but they certainly aren't good at making them hard, so maybe they should at least try. Maybe that's what Akyrum was. Too bad dying every 30-60 seconds isn't fun.

