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Thief %/s (KMS Unlimited and GMS Tempest)
inemnitable Wrote:I'm not sure I understand this. When I've seen Fatal Venom stack in videos, it literally pops 3 numbers every second. Is there something preventing this from reaching 3*999999? As I understand it, the whole point of calculating hits/s is to find out how much damage a class could do while hitting the damage cap every time.
It seems I was mistaken on how Fatal Venom stacks. The whole point of calculating hits per second is to find out how much damage these particular combinations would do if they hit damage cap on every attack. I haven't tried to optimize hits per second for any character, not have I ever claimed to.

inemnitable Wrote:Also when you calculate Shadowers' hits/s for 1v1, are you using only Edge Carnival or only Edge Carnival + Meso Explosion (when you're not buffing)? Your DB numbers are higher than the ones I'm getting and your Shadower numbers are lower. The DB thing could be due to my disregarding Fatal Venom, but it doesn't make sense that you include Fatal Venom for Shadowers and still get significantly lower hits/s.

All attacks use Boomerang Step, and then Edge Carnival/Muspelheim, with Assassinate if listed, and with Meso Explosion at a set timeframe. That's why hits per second is significantly lower than pure Edge Carnival which is around 20.5hits/s + 3hits/s from Fatal Venom.

It's really difficult to understand how my numbers are different than your numbers and could be wrong if you don't tell me what your numbers are though. You might want to consider how that would impact the validity of any claim you are making before you try to make it.

The optimal Phantom Blow hits per second is 20 + 3.

Shadower:
 Muspelheim
 Edge Carnival
 With Sharp Eyes

Night Lord:
 Spoiler
 With Sharp Eyes

Blade Master:
 Spoiler
 With Sharp Eyes
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Thief %/s (KMS Unlimited and GMS Tempest) - by JoeTang - 2012-04-26, 04:52 AM

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