2012-04-25, 07:30 PM
Okay. Let's revisit this in a more technical way.
Avoid's stat on the table is called +x,y,z,w, eva, etc.
Avoid Rate%'s stat on the table is called evaR%.
Dodge rate's stat on the table is called proc%
Evasion Rate%'s stat on the table is called er%.
Evasion Boost = er%
Illusion Step = proc%
Locked Wrote:No.
There are different types of avoid.
Avoid. Which is the stat in your window. This calculates an Evasion Rate.
Avoid Rate. Which multiplies your avoid by whatever percentage it is, this contributes to the Evasion Rate.
Dodge Rate. This is a flat chance to avoid an attack. This is what illusion step is.
Evasion Rate%. This multiplies your evasion rate by whatever percentage it provides. The third job archer skill is that.
Avoid's stat on the table is called +x,y,z,w, eva, etc.
Avoid Rate%'s stat on the table is called evaR%.
Dodge rate's stat on the table is called proc%
Evasion Rate%'s stat on the table is called er%.
Evasion Boost = er%
Illusion Step = proc%

