2012-04-23, 07:03 AM
[COLOR="#cc8899"]Like I said, the point was at least partially...I guess you'd call it a thought exercise. I learned a few things while I was digging into this idea, oddly enough things almost entirely unrelated but still useful, and it helped me understand a bit more why the lanes are the way they are and what is flexible/what isn't about them in the current meta.
@ Six, I don't know how noteworthy the experience change that was implemented with Hecarim is, but it may be enough to offset low level jungler/support as long as they're able to pull off successful ganks (incidentally, it makes ganking mid/top a bit more rewarding than bottom [unless you get a double kill]).[/COLOR]
@ Six, I don't know how noteworthy the experience change that was implemented with Hecarim is, but it may be enough to offset low level jungler/support as long as they're able to pull off successful ganks (incidentally, it makes ganking mid/top a bit more rewarding than bottom [unless you get a double kill]).[/COLOR]

