2012-04-21, 01:59 AM
LiquidSwing Wrote:Shhh. In an ideal world, there are trade offs and rewards
True 'nuff.
I kinda miss when combo would step you forward a little bit with every attack. It was more dynamic. They kinda made Aran more bland with all # targets doing equal damage and standing perfectly still and stuff.
Plus, finishers should ideally be strong enough to be better than letting your combo run into the thousands. Used to be accomplished by the target-damage-splitting - which only finishers didn't do (making them awesome on mobs)


