2012-04-19, 12:02 AM
MasPan Wrote:[COLOR="#cc8899"]I am always on the fence about Olaf. He definitely snowballs hard, but he definitely has a presence throughout the entire game, unlike Yi and Tryn who have virtually no presence until they get certain items. Veigar is an extremely dangerous late-game champ, and if you're against a competent Veigar, you do not want to draw the game out. If both the Veigar and the team is competent, Veigar should be able to easily instagib any one of your squishies, especially if farmed.
Olaf, Yi, and Trynd are the only ones in this match I'd call hypercarries. They're all capable of devastating a team through their respective ults - Trynd being unkillable for 5 seconds, Yi for his cooldowns refreshing and being immune to slows, and Olaf for CC immunity and raw damage. Veigar is a nuke, his abilities outside of his ult don't do enough damage and are short enough range/slow enough that he can't quite devastate a team the same way. Skarner never really falls off so much as never puts out much damage to begin with (or rather, he does, but it's a bit harder to notice due to his lack of burst).[/COLOR]
Skarner is strong in the sense that it's hard to shake him off. He is strong, but he has no burst and is heavily reliant on teammates to finish an enemy quickly. He always has a presence though because of his ultimate anyways.
modular Wrote:the devs have stated before that they dont like hypercarry gameplay and didnt want to carry it over from dota. no champ in LoL can 1v5 the way you could in dota, where you could literally have strong enough items that a whole team would run from you. if you facecheck a team in league, you die, perhaps after taking out 1-2 people on a champ like tryn, but you will not be able to ace them by yourself.I'm not talking about hyper-carry in the traditional sense of hyper-carry as a champ that can 1v5. Thanks for assuming. In the context of LoL, there are mini-hyper-carries that are heavily item reliant and can easily decimate teams with proper coordination.
strong late game damage-wise != hypercarry.

