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How does damage % per hit work?
#9
Just to clarify something from what some people said

The following is a somewhat similar situation but it's additive and not multiplicative correct?

"Ancient warding gives 30% damage and spirit surge gives 15% damage. That would be 45% damage and not 49.5% damage correct? And if we add say a 10% nebulite (just for example), it would be 55% damage and not 64.45% right?"
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Messages In This Thread
How does damage % per hit work? - by Sephie - 2012-04-18, 02:58 AM
How does damage % per hit work? - by JoeTang - 2012-04-18, 03:05 AM
How does damage % per hit work? - by ShinkuDragon - 2012-04-18, 03:16 AM
How does damage % per hit work? - by Sephie - 2012-04-18, 03:22 AM
How does damage % per hit work? - by SaptaZapta - 2012-04-18, 03:58 AM
How does damage % per hit work? - by Sephie - 2012-04-18, 04:22 AM
How does damage % per hit work? - by Shidoshi - 2012-04-18, 09:22 AM
How does damage % per hit work? - by JoeTang - 2012-04-18, 09:37 AM
How does damage % per hit work? - by Kaasoljoyyx - 2012-04-18, 11:22 AM
How does damage % per hit work? - by Raul - 2012-04-18, 12:05 PM
How does damage % per hit work? - by JoeTang - 2012-04-18, 01:29 PM
How does damage % per hit work? - by Kaasoljoyyx - 2012-04-18, 02:27 PM
How does damage % per hit work? - by Raul - 2012-04-18, 08:23 PM
How does damage % per hit work? - by Locked - 2012-04-18, 08:58 PM
How does damage % per hit work? - by Raul - 2012-04-18, 09:03 PM
How does damage % per hit work? - by Locked - 2012-04-18, 09:23 PM
How does damage % per hit work? - by Raul - 2012-04-19, 06:51 PM

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