2012-04-11, 07:39 AM
Dark Link Wrote:What? I thought they did :f6:
I thought that the reason why we try to "balance" ATK and %STAT is because too much of one skews the results.
Their usefulness in your range is completely unrelated to the stat/atk ratio. As a general rule you should always try to increase whichever factor you have less of because adding +1 of it gives a bigger impact.
Simplifying things, your range depends on:
(a constant) * (1+%stat) * (1+%atk) * (main stat) * (atk) * (1+%dmg) * (1+%bossdmg) * (critical chance formula I can't be assed to write)
So whichever one you can make the biggest relative difference (new/old) is the best option. If "old" is very big it's hard to get a significant improvement.
I can go into the specifics of stat/atk ratio if you want, just ask.

