2012-04-09, 10:48 PM
Sorien Wrote:Well, I had a thought about how potential could be properly nerfed without [completely] screwing over those who bought a crap-ton of cubes to get broken damage ranges.
I'm among those who think that potential should have only one line at most, but if they go and delete the lines on every piece of equipment in the game, then the uproar will be beyond imagination. As such, I propose that they have it set so that every piece of equipment that has potential always has three lines; however, the player can only have the bonuses of one line at a time (two lines on Overalls and Two-handed weapons, excluding Dual Bow-guns). They could just put in another one of those buttons at the bottom of the inventory menu next to the fusion, extraction, imp pot, and potential revealing buttons. Have it so that a player can click the button, place a piece of equipment with potential in it, and select which of the bonuses he/she wishes to use. Such a system would easily nerf potential down to one third of its original effectiveness, and all that they'd have to do to fully balance it between classes would be to change shields to draw stats from the same potential pool as weapons and have Overalls capable of getting Decent Hyper Body and two Nebulite slots.
Obviously, there would still be a massive number of people crying out in anger because they can no longer use all three lines of their 35% boss damage on both their weapons; however, I honestly don't think balancing potential can even be done without pissing the majority of NX users off. As such, I figured that this would at least be a decent compromise as opposed to deleting potential lines.
You could just cap all of the bonus. I.e
MAx
%str=100%
%dex=100%
%allstat=50%
%boss= 100%
Stuff like that. so if you actually have 200% of something it would be the same as 100%.

