2012-04-07, 02:17 PM
valhala556 Wrote:I see your point. But when i said change it probably would of been better to be divergent change. Like as of now all of the gameplay changes to chars have made it into this convergent class in which has all of the following:
1) has damage to solo HT with moderate funding (30~50% stats)
2) has some kind of movement skill
3) has a Hp recovery skill
4) has a spam one skill. then buff. then spam some more
5) Has either HP buffing skills or a defencive move (this one i find ok as way before archers couldnt train at skeles till 150)
6) have a mob control skill
SO when i say change gameplay of characters I mean to diverge from this. Not like what they did to buccs in the pirate revamp. the originally buffs were awesome they just needed boosts in actual damage and they needed better skill ratios. like ORB should be better than DS in all cases. Not only when it hits more mobs.
I hope you understand what im trying to say. Though some classes dont have to change I think most should. Not like a total 180 but like what the class description is, is how the character should be.
When you first said "change gameplay" I just completely shook my head. But now that you've explained what you mean... I've noticed that the recent revamps have been merging classes into one super-class. I don't think it's prudent for Nexon to be removing mobility skills from almost every class; it's just that Nexon shouldn't have given them the skills in the first place.

