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Let's make the game better. NEXON SUGGESTION THREAD.
#72
KhainiWest Wrote:Well guess what, you got that game. Do you like it? F`ucking no,

But, I DO like it. I am not on here complaining about the game daily. I have the game going the way I want it to. I -do not- believe in ruining the game for other people, but I don't need to be forced to play with other people to enjoy the game. There is a big line between being selfish and being self-oriented. I can train the way I want (on most days). I don't have to deal with children most of the time. I have guild of people who play my way. It's perfect.

LHC is not intended to make people play alone. It is intended to reward the people who were Grinders (naturally solo players) for doing what they love most with more people. It's the best of both worlds.

Quote:ITS AN MMO, jesus christ.
Thank you for addressing me by my proper name. Biggrin
MMO simply means that you play your game with 10,000 other people at the same time. It doesn't mean you should be forced to play with others for everything. It's very important that your game is accessible to all. We have a population of people in strange time zones that get completely alienated when the game becomes group-centric. Games that get too reliant on actual community often fail pretty fast (Star Wars and Everquest fell fast when they changed in that direction, for example). The bulk of game players are casual players. If the game is not readily accessible to the casual player, your population numbers will always be low. If you are forced to dedicate X hours per day just to maintain an online community, it's just not going to be a very big community. Adult gamers are the best way to make money. You shouldn't force them to give up their social lives just to maintain things. (Mushie shops are the best thing that maple does. People aren't forced into being a merchant class just to maintain an economy. Anyone can sell and can still play the game.)

My point is that both gamer types need to be accommodated. Social gamers should have things that reward them for being social. Solo gamers should have options that reward them the same way. We have those things in Maple right now. (I would like Party Quest rewards to be even better than they are right now, though.) I see no reason we should change things to hurt either side. I fully concede that Maple is currently overpopulated with selfish people. (I still maintain that this is because of the demographic primarily.) Unfortunately, it's quite difficult to program a game that forces you to have good moral standards and display common decency to others.

Since this is a suggestion thread and I have done nothing but kvetch about others' suggestions, I should 'put up or shut up' and give some actual suggestions.

1) Make PQ Experience even better. The recent adjustments were good, but I would like to see more. If it is more efficient to level up in PQs, they will absolutely be more popular.
2) Remove the purchase limit on Monster Park tickets. If this was implemented then I wouldn't be as upset if we did lose LHC.
3) Make monster park work better across all level ranges. I'd like to see runs designed for each range of 10 levels, including lvl 190-200. I know there are overhauls coming from KMS, but since I haven't seen them in action I do not know if they are better or worse than our current GMS version.
4) A new 3-door room in ToT that has doors to the beginning of each segment of the temple. Keep the maps contiguous, but have the doors open up for you as quest rewards.
5) Make Sharing Tags cheaper. it shouldn't cost as much as regular SoK.
6) Along the same lines, change SoK items to be more like Equip Tradeblock. In other words, if you wear it it becomes untradable, but if you use a SoK on it, it stays tradable until someone else Equips it again.
7) Make the Potential Lock item a time limited item and not a one-use item. Even just a 4 hour time limit would make it very useful and would sell an awful lot of cubes. Along the same line, make a 2-line lock for a higher price.
8) Make some Meso-cost alternatives for NX items, like cubes.
9) Naturally, you need a good GM presence. Secret GMs can be cheap and effective.
10) I agree with many others that 24-hour spawn bosses are downright moronic. Make Pianus like Pap. Make Dual pianus be an option when you enter the cave. (Like a selection of Left, Right, or both.)
11) go back to instanced mini-bosses. I thought that system was great. Make all the mini-bosses instanced. Put a limit on the number of times you can enter the rooms.

I am sure I can think of more, but that's what I got.
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Let's make the game better. NEXON SUGGESTION THREAD. - by Thorr - 2012-04-06, 12:15 PM

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