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KMST v1.2.427
#18
Link Wrote:Because hitting more times per cast is never related to damage output at all, is it?

What are you even talking about?

Before Baklava mentioned it to me earlier in this topic, I was under the impression Sanc still did a fixed amount of damage to bosses, aka 999,999. What I was ranting about was the pointlessness in buffing the damage on Sanc when it already hit for damage cap.
Why bother buffing the damage on Sanc when it already hit damage cap? 1500% -> 1700% was still 999,999 -> 999,999. Nothing changed.

I NEVER once said the "Attack Count: 4" was "Bad", but apparently you're still under the impression I was complaining about it.

Now that I know Sanc doesn't do "Fixed" damage to bosses anymore, I totally understand why they buffed Sanc's damage.
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Messages In This Thread
KMST v1.2.427 - by Raul - 2012-04-05, 03:49 AM
KMST v1.2.427 - by Nion - 2012-04-05, 03:50 AM
KMST v1.2.427 - by Polantaris - 2012-04-05, 03:59 AM
KMST v1.2.427 - by Dark Link - 2012-04-05, 04:16 AM
KMST v1.2.427 - by Raul - 2012-04-05, 04:20 AM
KMST v1.2.427 - by ShinkuDragon - 2012-04-05, 04:23 AM
KMST v1.2.427 - by Link - 2012-04-05, 04:24 AM
KMST v1.2.427 - by Dark Link - 2012-04-05, 04:24 AM
KMST v1.2.427 - by Polantaris - 2012-04-05, 04:27 AM
KMST v1.2.427 - by Raul - 2012-04-05, 04:29 AM
KMST v1.2.427 - by xManuz - 2012-04-05, 04:30 AM
KMST v1.2.427 - by ShinkuDragon - 2012-04-05, 04:31 AM
KMST v1.2.427 - by Baklava - 2012-04-05, 04:32 AM
KMST v1.2.427 - by Link - 2012-04-05, 04:32 AM
KMST v1.2.427 - by Dark Link - 2012-04-05, 04:36 AM
KMST v1.2.427 - by xManuz - 2012-04-05, 04:40 AM
KMST v1.2.427 - by Link - 2012-04-05, 04:40 AM
KMST v1.2.427 - by Dark Link - 2012-04-05, 04:47 AM
KMST v1.2.427 - by Baklava - 2012-04-05, 04:48 AM
KMST v1.2.427 - by Locked - 2012-04-05, 05:01 AM
KMST v1.2.427 - by ShinkuDragon - 2012-04-05, 05:01 AM
KMST v1.2.427 - by Dark Link - 2012-04-05, 05:08 AM
KMST v1.2.427 - by ShinkuDragon - 2012-04-05, 05:17 AM

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