2012-04-03, 03:20 PM
No I think Nexon did something. I've noticed that when playing my MM, such a scenario happens often:
1) I shoot, bird starts an attack
2) I kiss a monster
3) bird's attack registers, monster dies.
Result: I don't take damage.
But... if monster doesn't die, then I take damage.
The (delayed) Final Attack triggers (also observed on my Pala) which do the killing blow also seem to negate my touch damage. It's almost as if Nexon's server runs all the calculations and verifies that the monster is dead, then when the touch damage packet reaches Nexon all those calculations are done and they've already registered the monster is dead, so no HP reduction packet is sent back.
That's my theory, and I've abused it often enough to make training faster and more pot-cost-effective.
Hadriel
1) I shoot, bird starts an attack
2) I kiss a monster
3) bird's attack registers, monster dies.
Result: I don't take damage.
But... if monster doesn't die, then I take damage.
The (delayed) Final Attack triggers (also observed on my Pala) which do the killing blow also seem to negate my touch damage. It's almost as if Nexon's server runs all the calculations and verifies that the monster is dead, then when the touch damage packet reaches Nexon all those calculations are done and they've already registered the monster is dead, so no HP reduction packet is sent back.
That's my theory, and I've abused it often enough to make training faster and more pot-cost-effective.
Hadriel

