Important Information Regarding Nexon Guard in Maple...
#19
Leaves Wrote:But the point is that GMs aren't active. If the program catches what it believes to be a hacker, it should obviously DC them, thus preventing them from continuing to hack. This, of course, assumes that the guard can actually accurately identify hacking situations, which it probably can't.

Even if they made it so that it disconnected the player when they closed it, it clearly is already beyond a useless hacking guard, because it doesn't work on CO. Even if it did, it would have been long broken because CO is completely full of hackers. Even if it was a new tool, it would soon be broken. All traditional hacking prevention systems are clearly not working on any of Nexon's games. Adding 100 of them will not fix the issue, it will just make things worse for the few who are legit.

The solution at this point is to be discrete with what the tool does. Letting people close it is basically fooling them into thinking that it's useless, when it's doing it's job perfectly (If that is indeed it's job).

I agree that one of the major problems is that the GMs aren't doing anything, but if by some slim chance they are just lazy...well this would make the job 100x easier for them. It would basically point at players and go, "THIS GUY! GET HIM!" Their job cannot possibly be easier at that point. If this usage of that file does just that...then Nexon has absolutely no possible excuses left for why they can't keep the game secure.
Reply


Messages In This Thread
Important Information Regarding Nexon Guard in Maple... - by Polantaris - 2012-03-30, 12:06 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)