2012-03-28, 03:31 PM
Eos Wrote:Funny cause that doesn't look like every 30 minutes.
Spoiler
What he meant was that the exp reward is not significant in the original design of the event. They could have made it just give a buff, without any exp, and people would still do it (every 30 minutes) and all would be well.
So now, as a quick fix, they can remove the exp reward, which means if your Use inventory is full nothing happens even if you spam NPC chat.
A fix that would preserve the exp reward and not let it be given unless there is room in Use for the buff, would be more difficult to implement and therefore more prone to other, unexpected bugs.
Rather sad that Nexon (Korea) don't have a coding standard for quest completion.
Some quests are prone to full-inventory glitching, some are not, some fail miserably if your inventory is full... It seems every programmer copy-pastes his quests from a different favorite template, resulting in odd bugs if it doesn't quite match the types of rewards the new quest needs to give.


![[Image: vse7ok.jpg]](http://i41.tinypic.com/vse7ok.jpg)