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Mechanic skills - Siege and Laserblast
#4
Here's the thing I find interesting. According to the GMS extraction, here is the change to Siege mode -

Quote:Mech: Siege Mode:
Changed - Level readout (MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%\n)
New - w (22) (20+roundUp(level/10))
Removed - cooltime
Removed - time

Mech: Siege Mode:
Changed - damage (95 --> 115)

The KMS Extraction for the same change is here -
Quote:Mech: Siege Mode:
Changed - Level readout (MP #mpCon 소비, #time초간 전환, #damage% 데미지\n#c재사용 대기시간 #cooltime초# --> MP #mpCon 소비, #damage% 데미지\n)
New - w (22) (20+roundUp(level/10))
Removed - cooltime
Removed - time

Mech: Siege Mode:
Changed - damage (95 --> 115) (

It appears we have the same change as KMS. This being the case, I imagine this is probably intentional and not a bug.

You also have Laser Blast (GMS Extraction)-
Quote:Laser Blast:
Changed - Delay (tank_laser - 1470 ms --> tank_laser - 1110 ms)

KMS -
Quote:Laser Blast:
Changed - Delay (tank_laser - 1470 ms --> tank_laser - 1110 ms)
Seems like it is operating as intended to me.

( A Search through all subsequent KMS patches shows no further changes to these skills. I simply don't see how we are any different than the current KMS, which tells me that these are probably not bugs at all.)
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Messages In This Thread
Mechanic skills - Siege and Laserblast - by Knite - 2012-03-26, 08:40 PM
Mechanic skills - Siege and Laserblast - by Devil - 2012-03-27, 12:11 AM
Mechanic skills - Siege and Laserblast - by Thorr - 2012-03-28, 10:08 AM
Mechanic skills - Siege and Laserblast - by Devil - 2012-03-28, 09:10 PM

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