2012-03-26, 06:00 PM
Although I probably agree that the numbers there are too high, Paladins severely lack actual defensive ability when compared to what other classes have been getting of late.
They max out at 30% Status Resistance, at fourth job, after having to deal with a 30 point low priority skill (I just barely now maxed it on my Paladin at Lv.161, and that was because I don't have MH30). Almost every class that's been added recently in the Melee department has at least 50%, sometimes higher (Demon Slayers had what, 80%?)
The only reason they're very defensive is because they get several different skills that completely ignore damage. Guardian combined with Blessing Armor adds some pretty crazy damage ignore, however Guardian doesn't ignore status, in that it doesn't when it activates. You can still get Stunned even if Guardian was activated on the Stunning attack. The Status Resistance and the actual Guarding are two different chances.
The one thing I majorly agree with that Paladins should have gotten since Big Bang, if not earlier, is the Share Damage skill that was outlined earlier. They want Paladins to be tanks, but it's literally impossible with how the game works. I think that the passive buff should be better than 20 STR though. That's really not incentive to use it, and I guarantee you that if something like that was added, there would be people who say that it's too useless to want to help the entire party out. It should give something along the lines of either: %STR, or %Attack based upon the amount of party members defending.
Also, While 50,000 Defense Max seems a bit high, they should be able to pass 9,999. They're meant to be the defensive class, yet almost every newer Melee class can hit the 9,999 Defense barrier, and most of them long before Paladins, and without the requirement of a shield. Paladins should get at least 20,000. The worst part about the 9,999 limitation is that regular mobs in the high levels can outmatch that. I take 1-2k damage from regular Lv.150+ mobs. I have the highest defense possible. That shouldn't be happening. Bosses are one thing, but if you've maxed out Defense, you should be taking almost no damage. I'm not saying 1s are necessary, but I shouldn't be taking 15% of my natural Max HP in damage with the utmost highest possible Defense. If Nexon insists on making Paladins Defensive, at least make it a useful concept. What's the point of being a defensive class if you can't actually be defensive?
Another thing: Paladins should be able to negate 1/1s. Since they're a defensive class, in reality they would have learned how to avoid/defend against such an attack, because of how devastating it is. Since Nexon has decided to make bosses do 50,000+ damage, 1/1s aren't really a big deal to be able to negate. All they are are a nuisance, and an awful concept. It was a scapegoat for figuring out what to do with people having so much washed HP that nothing could possibly ever kill you (It was probably added before HP Washing was an issue, I know, but it's not the point. It's only around at this point because of that concept, because otherwise they would have an idea of where to expect people's HP to be, and how much damage would be good from bosses).
I love my Paladin, but they seriously need a huge overhaul. The problem is that I have no faith that Nexon will do it right. They will destroy the concept of the class. If there is ever a Paladin revamp, there's probably a 90% chance they will be Mikhail with all 4 elements instead of just Holy (And remove the Cygnus references, like Soul Driver).
They max out at 30% Status Resistance, at fourth job, after having to deal with a 30 point low priority skill (I just barely now maxed it on my Paladin at Lv.161, and that was because I don't have MH30). Almost every class that's been added recently in the Melee department has at least 50%, sometimes higher (Demon Slayers had what, 80%?)
The only reason they're very defensive is because they get several different skills that completely ignore damage. Guardian combined with Blessing Armor adds some pretty crazy damage ignore, however Guardian doesn't ignore status, in that it doesn't when it activates. You can still get Stunned even if Guardian was activated on the Stunning attack. The Status Resistance and the actual Guarding are two different chances.
The one thing I majorly agree with that Paladins should have gotten since Big Bang, if not earlier, is the Share Damage skill that was outlined earlier. They want Paladins to be tanks, but it's literally impossible with how the game works. I think that the passive buff should be better than 20 STR though. That's really not incentive to use it, and I guarantee you that if something like that was added, there would be people who say that it's too useless to want to help the entire party out. It should give something along the lines of either: %STR, or %Attack based upon the amount of party members defending.
Also, While 50,000 Defense Max seems a bit high, they should be able to pass 9,999. They're meant to be the defensive class, yet almost every newer Melee class can hit the 9,999 Defense barrier, and most of them long before Paladins, and without the requirement of a shield. Paladins should get at least 20,000. The worst part about the 9,999 limitation is that regular mobs in the high levels can outmatch that. I take 1-2k damage from regular Lv.150+ mobs. I have the highest defense possible. That shouldn't be happening. Bosses are one thing, but if you've maxed out Defense, you should be taking almost no damage. I'm not saying 1s are necessary, but I shouldn't be taking 15% of my natural Max HP in damage with the utmost highest possible Defense. If Nexon insists on making Paladins Defensive, at least make it a useful concept. What's the point of being a defensive class if you can't actually be defensive?
Another thing: Paladins should be able to negate 1/1s. Since they're a defensive class, in reality they would have learned how to avoid/defend against such an attack, because of how devastating it is. Since Nexon has decided to make bosses do 50,000+ damage, 1/1s aren't really a big deal to be able to negate. All they are are a nuisance, and an awful concept. It was a scapegoat for figuring out what to do with people having so much washed HP that nothing could possibly ever kill you (It was probably added before HP Washing was an issue, I know, but it's not the point. It's only around at this point because of that concept, because otherwise they would have an idea of where to expect people's HP to be, and how much damage would be good from bosses).
I love my Paladin, but they seriously need a huge overhaul. The problem is that I have no faith that Nexon will do it right. They will destroy the concept of the class. If there is ever a Paladin revamp, there's probably a 90% chance they will be Mikhail with all 4 elements instead of just Holy (And remove the Cygnus references, like Soul Driver).

